Ah! Hello there. Grak! Be a good boy, and inform the Overcouncil that
we have visitors. Quickly now, you can finish your sweetmeats when you get
You'll have to forgive him, he's a bit slow. Good help has been
impossible to find since Tithian freed all of our slaves. Now then, what is
it I can do for you?
Dark Sun is a campaign setting for the
Dungeons & Dragons roleplaying game.
Set on the desert world of Athas, Dark Sun
is about the struggle for survival.
Nine city-states cling to life in the Tablelands. Until recently, they
were ruled by powerful Sorcerer-Kings, both tyrants and protectors. Now,
only five remain; the other cities are cast into chaos and violent strife.
Soon, the desert may swallow them, as it has so many times before. The
wastes are riddled with the ruins of cities long dead.
It is a world where magic drains the very essence of life. Ancient wars
have left vast swaths of the planet sterile; even now, druids fight a losing
battle to preserve the environment. To practice magic is to tempt death at
the hands of the mob, yet the cities themselves are ruled by the most
powerful of defilers.
Originally released in 1991 by TSR for the 2nd edition of AD&D,
Athas.org has been the steward of the Dark Sun campaign setting since the
release of D&D 3rd edition in 2000. In that time, we have released
updated core rules, two
numerous setting supplements, such as
City State of Draj and
Wisdom of the Drylanders,
and the epic adventure
You can see a list of all of our products
In light of Wizards shutting down their community discussion boards, we have decided to re-open our own community forums.
We invite you all to visit The Arena, where we will discuss all things Athasian, and related. (Some among you may remember that this is not our first arena; the software we are using for this iteration should be better supported than what we were using the first time around.)
One of our first orders of business will be to work on recovering what we can from the Wizards forums before they are shut down at the end of October; see the WotC Forum Recovery category for more information, and how you can help.
We look forward to seeing you.
Today Wizards of the Coast announced that they would be disabling their forums effective October 29th at 10am PT. You can read the short announcement on their site.
There is a plethora of Dark Sun material in the Dark Sun forum. Please be sure to check it out and save what you'd like.
Pay close attention to the Dark Sun Forum Archive thread for loads of great links.
Wizards of the Coast has released an Unearthed Arcana article called the Awakened Mystic. It appears to be a partial class called the Mystic with a few features from the class. The class seems to have some interesting mechanics and takes on psionics. What do you think of its use of concentration?
Wizards of the Coast has been asking the public for feedback on various aspects of the latest version of Dungeons & Dragons. In their latest survey they're asking about settings that people would like to see updated to 5th editions as well as what classes and races they'd like to see.
Dark Sun fans, this is a great opportunity for us to make our voice heard. Make sure to select Dark Sun in the settings section. For the classes section there are no psionic classes. For the races, be sure to select Half-Giant and Thri-Kreen. There is a box for open text you can include your own comments. That'd be a great place to add the psionic classes (Psion, PsyBlade, Psychic Warrior, Ardent) and perhaps the Mul race.
Wizards Setting/Class/Race Survey
Psionics have always been a part of the Dark Sun setting. Within the cultures of Athas psionics are referred to as the Way of the Unseen. They are a utilization of inner power, a blending of the physical and spiritual energies to create fantastic effects.
Here are a few thoughts on what psionic pieces from previous editions should included in 5th edition D&D.
Getting inside Psionics for 5th edition D&D
We've added a new commenting system, so please tell us what you think!