Enchanted fruit includes potion-fruits, which work as potions, and spell-fruits, which work as scrolls. Both types of enchanted fruit can be used for the Botanical Enchantment spell (q.v.).
You can create arcane orbs, obsidian spheres that contain spells. Arcane spheres include potion-globes, which follow the limits and rules of potions, and spell-globes, which follow the limits and rules of scrolls. While potion-orbs are smooth as a marble, spell-orbs are distinguished with a peculiar rune. Using the read magic spell, you can determine which spell is contained within a given spell orb.
Botanical enchantment allows you to use one enchanted fruit to grow more. The original enchanted fruit (whether a potion-fruit or a spell-fruit) must be planted unused. From this fruit a magical tree grows quickly, producing a full-sized fruit tree. When the magical tree bears fruit, the harvest includes 0-3 (1d4-1) newly enchanted fruits of the same type, including caster level.
Someone (not necessarily the same caster) must cast botanical enchantment on the tree every two days while its potion-fruit are growing. The caster personally tends, waters, and prunes the tree as part of casting the botanical enchantment spell. A single casting of botanical enchantment takes care of a single tree for four days, thus a caster can tend multiple trees at a time with multiple castings of Botanical Enchantment. Any severe change in the weather, such as a drought or freeze, ruins the tree and no fruit will grow. Defiler magic destroys all developing potion fruits if any part of the defiler's radius extends within 30 feet of the tree.
While botanical enchantment is risky and time-consuming, it sometimes costs less to grow multiple fruit from a single fruit with botanical enchantment than it would cost to create each potion individually. More importantly, botanical enchantment gives the caster a chance of to duplicating enchanted fruits that she could not create by herself. Each casting of botanical enchantment requires 1/25 of a pound of powdered silver (equivalent to 2 silver pieces) and 10 gallons of water, and costs the caster 1 experience point.
The number of days of care required for the tree's fruit to mature depends on the market value of the fruit: 1 day for each 25 cp value of the enchanted fruit. For example:
Enchantment Type
(market value in cp)
Time until harvest
(Number of castings until harvest)
Total cp cost
(if completed)
Total xp cost
(if completed)
0-level potion-fruit
(25 cp market value)
1 day
(2 harvests of 0-3 fruits for 1 casting)
20 cp
1 xp
2nd- level spell-fruit
with 6 caster levels
(300 cp market value)
12 days
(Requires 6 castings for 1 harvest of 0-3 fruit)
120 cp
6 xp
3rd level potion-fruit
with 5 caster levels
(750 cp market value)
30 days
(Requires 15 castings for 1 harvest of 0-3 fruit)
300 cp
15 xp
As long as someone (not necessarily the original caster) successfully casts botanical enchantment on the tree every other day that the fruit is maturing, as long as the tree is watered and protected from harsh weather and defiling (see above), then the tree will bear 0-3 enchanted fruits. The tree continues to produce magical fruit at the same rate, as long as botanical enchantment is cast on the tree every two days. If the tree goes without receiving the botanical enchantment spell for more than 2 days, then the tree loses the ability to bear enchanted fruit, and becomes a normal tree of its kind.
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