In places where defiling's magic hasn't yet reached Athas offers a verdant bounty to those who use her magic to power arcane spells. Included in this article are two arcane theme terrain powers
After the events of the Prism Pentad, the Sorcerer-King Andropinis has fallen, or has he?
This place resonates with echoes of long forgotten wars. While the names of those forgotten may never be uttered again, their deeds live on in glimpses of psychic memories. This article explains two Fantastic Terrain powers usable anywhere on Athas for 4th Edition D&D.
The Fall of the Wemics, the destruction of the Pride of Wemicdom by Tectuktitlay, Wemic Annihilator, was one of the faster and highly environmentally destructive campaigns in the history of the Champions.
Death among the rocky badlands, budding mountains, and numerous silt basins of the southern coast of the Estuary of the Forked tongue can come quick, but a life can be made here or at least a living. On the Grey Coast, desert tribes trade with one another and a few outposts that eek out an existence, ruins of ancient times are revealed in the silt and beckon would be treasure hunters, traders always need new caravan guards, slavers always need new stock, and tales of the Fabled City of Plenty call to the curious.
Wizards monster summoning tables for Dark Sun, 2nd Edition D&D.
An alternate history with explanations of the lack of gods on Athas and the creation of the Dead Lands. Read More
Another ancient unofficial article found in the web archives:
According to the Draji religion, a faith propagated by centuries of state sponsorship, King Tectuktitlay is the supreme temporal and spiritual authority of the cosmos, a kind of perfect incarnation of the spiritual forces of Athas. The Draji are taught that their King is the creator of all life and is responsible for investing the world with order and purpose. Unlike their neighbours in Raam, the people of Draj largely believe what the Moon Priests have taught them and they look upon Athas as world with their own King as its necessary centre. In Draj, as in Gulg, it is the state religion which dominates Draji identity and outlook, making it one of the more stable cities of the region, and certainly the most arrogant.
Tales of the corrupt races, Trolls, Wemics, Pixies, Goblins, the abominations of the Arcane Apocalypse.