A Magic Revision (proposed) is posted under the articles section. Look it over, review the system. Play a game with it. Play a couple of games with it. Then give us some feedback on it.
Some design constraints we are working under:
- Wizards are a single class.
- Simplicity. It shouldn't slow down the game just to cast a spell.
- 3e Consistancy. Preservers should not be weaker than core wizards. Defilers should not (for free) be unbalancingly more powerful than core wizards. You ought to be able to use the system on worlds other than Athas.
A couple of of new pages have gone up in the Links page. One with 3E content (Jeremehovah’s Warzone) and the other for Neverwinter Nights Dark Sun mod (Dark Sun Online).
Just uploaded some new updates to the Magic and Powers documents. Mostly some clarifications and fixes.
- added legs of a thri-kreen, and edited lesser legs of a thri-kreen to reflect the existance of the other power. Clarified specifics of their bonus types and stacking.
- Cleaned up some old, innacurate example text.
- Added scaling examples
- Altered the list of scalable powers
A revised equipment chapter has been uploaded. Enjoy.
So, while I updated and posted (to news) about the classes revision, I’d managed to forget to update the DS3 page to actually point to the new revision. This has been fixed.
A week or so ago, I uploaded a revision of the Monsters chapter. Nyt just sent me the list of revisions, and it’s apparently more of an update than I’d thought it was (which is why I didn’t mention anything at the time…)
- Edited skill to match the maximum ranks of HD 3
- Edited layout of The Way sections to match PsiHB format
- Edited The Way sections to reflect what the psionic template gives in most instances. I left the tembo and jozhal alone in this area, because I felt it was appropriate, and added to compensate for others.
- Re-worked giant stats and adjusted stat blocks where appropriate; most of the giants are a bit tougher now, to match MM giants.
- Other format cleanup and editing
- Broke kank back up into brood queen, food producer and soldier. Changed food producer to worker, and made it match what a Medium-size version of the one in Terrors of the Dead Lands would be like, will post Terrors of the Dead Lands version in Terrors of Athas as the wild version of kank.
- Matched braxat attacks with its 12 HD instead of still being based on 16 HD.
In case you thought it was real, yesterday’s “announcement” was a joke. There will be no Return of the Lost Gods supplement. :)
Athas.org is pleased to announce that we will release a new supplement, “Return of the Lost Gods”, in a few weeks. The supplement will use the new 3E rules and will present the lost gods of athas, their unexplained absence, and their glorified return. Included will be stats for all 17 deities, major and minor, as well as their usual avatars, portfolios, and minions. Also included will be Rajaat’s stats, complete for the first time!
An adventuring chapter has just been uploaded. It’s fairly short, covering updated heat and overland movement rules. Enjoy.
A couple of updates:
The monsters chapter has been updated, with some new pictures, and a few small modifications to various monsters.
Updates to the races chapter are somewhat more significant:
- Trimmed the descriptions down to a reasonable length (The elf, for example, no longer takes up six and a half pages ...)
- Updated with respect to Savage Species
- Included the 3.5 "Weapon Familiarity" mechanic for some races, where appropriate.
- Half-giants are now ECL 3
- Pterrans have been trimmed down so they qualify as an ECL 0 race.
- No images in this one, sorry ... I'd stripped the file down to work with final layout.